![]() Minions’ projectiles have 20% less lifetime Minions’ projectiles have 10% less lifetime Thessal has a 100% chance of becoming wounded upon defeatĥ0% chance for the boss to drop a portal to the same dungeonīoss enemies will drop additional restorative consumables Thessal has a 75% chance of becoming wounded upon defeat Thessal has a 50% chance of becoming wounded upon defeat Thessal has a 25% chance of becoming wounded upon defeat ![]() ![]() Kogbold Steamworks: Machine Maintenance.Various, depending on Event: Mythical ST Gem.Dungeons with Treasure Rooms: Found Treasure I-II.Mid or higher difficulty dungeons: Mystery Skin.It can still generate while refining keys. Exaltation dungeons which generate in the Realms, except for The Nest, can not generate with Tough Boss (more DEF).Exaltation dungeons: Exalted Banner I-II.Note that certain modifiers are exclusive to specific dungeons: ![]() Note that for dungeons that only appear once per Realm, the chance for the dungeon to spawn with modifiers is always raised to 75% regardless of its type. Info on the categories and chances can be found below: not opened using keys) are sorted into 4 grades roughly based on difficulty, which affects their chances of having modifiers as well as their chances to have higher-level modifiers. Although these keys can not be modified any further, they are guaranteed to give you the Mythical ST Gem modifier. Introduced in Exalt Version 2.3.2.0 (June 2022), the Solo Skeleton Key was introduced, which allows you to trade the key in for a solo dungeon key of your choice from the following group of dungeons: Lost Halls, Secluded Thicket, Fungal Cavern, High Tech Terror. The only Dungeon Keys that are guaranteed a modifier are the solo dungeon keys. Keys can also be completely reset or downgraded, although this doesn’t cost any Gold. For 20 Realm Gold, keys can be upgraded to modded D grade keys, and then further upgraded to any grade desired for 20 gold per grade they can also be rerolled for 16 Gold if the player doesn’t like their modifiers. Most Dungeon Keys do not have any modifiers by default, but can be refined to give them random dungeon modifiers (to refine a dungeon key, Ctrl + Left click while in inventory). Since Exalt Version 3.3.4.0 (Feb 2023) Dungeon modifiers are skewed positively. For example, a stronger negative modifier will likely be balanced out by a strong positive modifier to compensate. ![]() The game will always try to balance these weights, meaning that it will attempt to spawn dungeons that have a roughly equal level of positive and negative modifiers. The grade determines the maximum number of modifiers the dungeon will have as well as the “intensity” of the modifiers it can gain Grade D dungeons can only have 2 modifiers, Grade C-A ones can have 3, and Grade S dungeons can have 4.ĭungeon modifiers can be both positive or negative, with each one having a positive or negative “weight” depending on its individual grade. When a Dungeon portal is dropped, the dungeon has a chance of being assigned a grade which starts from D and increases up to S. Last updated: Exalt Version 3.3.4.0 (Feb 2023)ĭungeon Modifiers are a system introduced in Exalt Version 2.0.1.0 (Aug 2021) during Month of the Mad God 2021 designed to increase the replay value of dungeons by giving them a chance to have modified rulesets upon spawning. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |